Pre-Alpha 6 Release


The Crouch and Slide Update

Hey, been working as much as I can on this, in terms of functionality the mechanics are all implemented and work as expected, however I did slouch on animations (just not been feeling it) but I did add some rudimentary animations to represent the states the player is in at the given moment.

So what is new exactly?

Crouching

  • Replicated crouching.
  • Basic forward and backward movement animations when crouching, and an idle pose too!
  • Currently wired to work as toggle crouching by pressing CTRL, however hold to crouch is also implemented but not wired in as of yet.

Sliding

  • Replicated physics based sliding.
  • Super basic sliding pose setup.
  • To slide, gain some momentum then press CTRL + ALT, this also is possible while crouching.

Fixes

  • Fixed bullet counter not being populated correctly on weapon pickup.

Changes

  • Updated air control parameters
  • Players have better air control meaning they can strafe slightly while mid-air.

Backend work

Started incorporating unreal’s data assets, honestly really handy, still got a bit too learn though, getting this build to be stable and not crashing the game was a challenge.

Why does it matter?

  1. It makes setting attributes and cosmetic appearances super easy!
  2. Does help lay the foundation for doing future updates, game patches, hot-fixes (especially when on Steam or Epic).
  3. I do want to eventually officially support modding to allow community driven maps (Ambitious, I know, it’s mostly a later thing when everything else in place).

Files

[LATEST] ArenaFPS - PreAlpha-6.7z 382 MB
6 days ago

Get [WIP] - ArenaFPS

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